A Much Better Day

Well today was really good. I got all the problems from yesterday fixed. The first problem with the physics wasn’t because of the enemy being in the spawn zone but it's because I was using the rb.IsSleeping function. I had to instead check if the velocity was 0. I also did work on a function that pushed enemies back from the spawn zone once you die so that I don’t run into any future problems. The problem with enemies not moving back was also a simple fix. My guess was correct and I had to use the other movement method. Thanks Blackthornprod! To finish off the day I made the que move back when I charge it up. It seems to work pretty good but the snap back is a little abrupt. I will have to keep playing the game to see if I want to change it. I guess that’s about it. I also made some better enemy sprites last night. I might need to make them bigger but again, I will see. I guess the hopes for tomorrow are to fix a few easy bug things that I didn’t care to fix today. I should also start spawning in enemies randomly and I want to make a slow motion effect when you hit the ball for the 2nd time.
Pool Shooter (WIP)
An action packed pool game!
More posts
- The Bump in the RoadMay 14, 2020
- Day 2 BabyMay 14, 2020
- The Dawn of the First DayMay 14, 2020
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